My stuff was badass? Look at now!

I've spend some time to learn some texturing skills and improved my models (remade from scratch in fact) by looking at videos of TESO.
Probably some tweaking is needed to give it the "Morrowind feeling" but it looks nice.
I agree with you, SGMonkey, Khajiit architecture is the most interesting part and I don't think we should just copy-past all the other stuff. On the old forum, we've planned to add some kind of birdmen so we could also take inspiration from the harpies (I like the native look they had in the first pictures) and expand (a lot) their lore but we'll forget about the boring landscape, flora and other creatures (Alit in Elsweyr? Tigers who pretend to be Khajiits?

).
I understand why you're reluctant to add Khenarti's Roost. It forces you to modify the heightmap you already did and it's a bit of lore out of nowhere added to satisfy the MMO gameplay (and this is the part that bothers me the most as Head of lore

). But, from a modding point of view, it's interesting because it's the only well-defined area of Elsweyr. It gives us a limit to what we can do. Like I said previously, we're mostly new at modding and the island could be use as a "sandbox" to test stuff and skills and present our work to players before starting the main continent, but it won't be the same as TESO.