The Elder Scrolls Online Inspiration

Re: The Elder Scrolls Online Inspiration

Postby pROvAK » Wed Oct 29, 2014 3:16 pm

Good to hear. Hopefully your progress gets everyone active again. i'd love to see this place lit up like it was :D
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Re: The Elder Scrolls Online Inspiration

Postby Le Grimacier » Tue Dec 02, 2014 7:02 pm

UPDATE TIME!

This time, progress is on Khajiit house (doors not included). I'm much better with textures and I'm quite happy with the result. The model looks a lot like the one from TESO and blend nicely with the style of Morrowind (but with better textures of course). And windows are glowing in the dark! I just have to add proper collision and this model will be finished!
At first, I used a common house from Morrowind as a base for size but I realized I have to scale it up a bit using Nifscope so the Khajiit won't hurt his head on the door frame and fall from the balcony! :lol: It's the problem with arched doors, for the same size they look smaller.
Models on blender are not resized before export so I can snap them to the grid and it helps me to keep proportions compared to the vanilla game. So, when I will release them, if you find a model scaled down, it just I forgot to rescale it.

Another point is Khajiit architecture is much more elaborated than Dunmer architecture. Even after simplification and optimization, the file is quite big.
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Re: The Elder Scrolls Online Inspiration

Postby Le Grimacier » Sat Dec 13, 2014 6:48 pm

The house finished, I easily made variations of it:

Just the "manors" and the warehouse left and I could work on the clutter (lightposts, gates, arch, steps, etc...). Later, I could also make burned version like in TESO.

I'm still working on the temple set too: I'm "ruining" the models and doing some blocks for foundations/platforms.
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